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Mention Multimesh custom data will be compressed to half in Compatibility #94942

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merged 1 commit into from
Aug 6, 2024

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jsjtxietian
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For #93875

@jsjtxietian jsjtxietian requested a review from a team as a code owner July 30, 2024 07:03
@Chaosus Chaosus added this to the 4.3 milestone Jul 30, 2024
@Mickeon
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Mickeon commented Jul 31, 2024

If you "Note" it should be put into a [b]Note[/b] like many messages of this nature.
Also may be worth documenting in more places other than this one setter (such as the corresponding getter, but there are likely more)

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@jsjtxietian jsjtxietian force-pushed the multimwsh-custom branch 2 times, most recently from a4fed20 to 0396553 Compare August 1, 2024 08:24
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This is nice as is, but I still stand by:

Also may be worth documenting in more places other than this one setter (such as the corresponding getter, but there are likely more)

@Lielay9
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Lielay9 commented Aug 1, 2024

I'd copy the note for instance-color too. It could also be mentioned in the buffer, but since it has no description atm, it's not as important.

@akien-mga akien-mga merged commit 8c512c6 into godotengine:master Aug 6, 2024
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Thanks!

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6 participants